Obviously a 66% chance of success isn’t bad, but unless that block is needed to score and win the game then you’re best not to do it. Knowing those odds before you consider making that block is useful information.
The only change is that both down only puts you down and not both of you. The chance of failure is the same if the other player has block. This means the block will fail on both down or attacker down, a 33% chance of failure. I’ve played a lot of new players who will throw 1D blocks with a player of theirs that has no mitigating skills like block or wrestle.Ī Blood Bowl block die has: 1 defender down, 1 defender stumbles, 1 both down, 1 attacker down, and 2 pushes. I’ve seen far too many games lost by players making non vital rolls just because they could. Just realize that dice are dice, meaning random, and your best bet to winning a game is to minimize how often you roll and what you roll. Your Ogre who is ready to smash someone could suddenly go Bonehead and open up a lane for your opponent to come smash your ball carrier.
Now, this is even more true with big guys who have detrimental traits like Bonehead, Wild Animal, Really Stupid, and Loner. If what you’re about to roll won’t impact what you’re doing then consider ignoring it.
You should only be rolling dice when you need those actions to work in order to proceed your play. Just because you could make a block or a blitz doesn’t mean you should. This one I can’t stress enough, sometimes it’s better to not roll dice at all.